Every score is measured against the typical performance of its own map size — faster wins, efficient actions and low casualty ratios rank higher. Compete with all players!
Only wins are scored. Each match is compared against the typical performance for its map size (S/M/L) and player count, looking at Rounds, Actions, Kill/Loss Ratio and Dice Destroyed — finishing faster matters most.
Play around or below the typical level and the score moves with how well you played; outperform it and each extra bit of performance is worth a little less, so top games roughly land between 8,000 and 8,800. A small map factor slightly adjusts the final score by map size.
A 6-round small-map blitz and a 97-round large-map conquest can both score well, because each is measured against its own map's typical performance — no map size dominates the leaderboard.
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