How to Play Machi Koro

Learning how to play Machi Koro takes about five minutes. This page covers setup, the turn structure, the four card colors, and the landmark abilities — everything you need before your first game (or before playing free vs AI on this site).

Setup

Turn Structure

A turn has three phases:

  1. Roll — one die (or two if you've built the Train Station). With two dice, add the results.
  2. Earn — every building you own whose number matches the roll activates:
    • Blue: bank pays you on any turn.
    • Green: bank pays you on your turn.
    • Red: you take coins from the roller.
    • Purple: you take from all opponents (or a special effect).
  3. Build — pay to construct one establishment or complete one landmark.

The Landmarks

LandmarkCostAbility
Train Station4Roll one or two dice
Shopping Mall10+1 coin to Bakery, Café, Convenience Store, Restaurant
Amusement Park16Extra turn when you roll doubles
Radio Tower22Reroll your dice once per turn

Winning

The first player to complete all four landmarks wins.

FAQs

How many dice do you roll in Machi Koro?

One die at the start. After you build the Train Station landmark, you may choose to roll one or two dice each turn.

What do the card colors mean?

Blue pays on any turn, Green on your turn, Red lets you take from the roller, Purple are powerful major establishments.

Can you build two of the same card?

Normal establishments can be built multiple times; each Major Establishment (purple) is limited to one per player.

How long is a game of Machi Koro?

About 30 minutes for 2–4 players.